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<h1>Dictionary</h1>
<p><b>Advergaming</b>: (Advertising and game) is a game created around a brand that seeks to convey its values and hook the audience.</p>
<p><b>AI</b>: (Artificial Intelligence) refers to the behavior of non-player controlled characters that act in a way that appears to be controlled by a person.</p>
<p><b>Alpha</b>: It is the phase when a game is in development but is not open to the public.</p>
<p><b>Asset</b>: A resource that makes up a game (models, music, sounds, etc).</p>
<p><b>AR</b>: (Augmented Reality) Augmented reality offers images superimposed on the real environment, and what is observed is a mix between real and virtual elements.</p>
<p><b>Backtracking</b>: When the player has to go back to a previous level to get upgrades or items that were not accessible before.</p>
<p><b>Beta</b>: It is the phase when a game is in development but open to the public to perform performance tests and optimize it better.</p>
<p><b>Bug</b>: An error in the game.</p>
<p><b>Build</b>: Executable and stable version of a game.</p>
<p><b>Coyote time</b>: Margin of extra time that occurs in 2D games when you reach the end of a platform so you can jump.</p>
<p><b>Crunch</b>: When workers are forced to work overtime to meet a deadline in order to finish on time.</p>
<p><b>Deadline</b>: Delivery time.</p>
<p><b>Debug</b>: Process to find out what is happening in the game at a specific time, whether to solve errors or optimize a game.</p>
<p><b>DRM</b>: (Digital Rights Management) Protection system used by companies to fighting piracy.</p>
<p><b>FPS</b>: First Person Shooter, first person shooter game genre.</p>
<p><b>Framerate</b>: Frames Per Second.</p>
<p><b>Game Engine</b>: or graphics engine is a set of tools that allow the development of video games.</p>
<p><b>Gameplay</b>: Refers to the way a player interacts in a game.</p>
<p><b>Game jam</b>: It is an event where the objective is to create a game alone or in a team on a theme and with a time limit.</p>
<p><b>GDD</b>: (Game Design Document) this document is the basis for the future development of a game</b>: concept, story, genre, number of platforms, production team.</p>
<p><b>Glitch</b>: Bug in the game that does not end with the execution and is used by speedrunners to complete the game before.</p>
<p><b>GreyBox</b>: design a level without textures to calculate navigation times and spaces.</p>
<p><b>Lotcheck</b>: It is the Nintendo/Xbox/Playstation testing process that games have to go through to be published on the respective platforms.</p>
<p><b>Motion Blur</b>: It is a digital effect that consists of blurring an object when it is in motion.</p>
<p><b>Motion Sickness</b>: Motion sickness occurs when the brain cannot make sense of the information sent by the eyes, ears, and body.</p>
<p><b>NDA</b>: (Non Disclosure Agreement) Confidentiality agreement that some contracts usually have to not make certain conditions public.</p>
<p><b>Open world</b>: Games that offer the player the possibility of moving freely through a virtual world and altering any element at will.</p>
<p><b>P2F</b>: (Pay to fast) is a mechanic where the player can pay real money to advance faster.</p>
<p><b>P2Pro</b>: (Pay to progress) it is a mechanic derived from pay to fast, only that it is usually temporary. </p>
<p><b>P2W</b>: (Pay to win) it is a mechanic where the player can buy things to have an advantage over other players.</p>
<p><b>Placeholder</b>: Temporary element that allows us to develop a game prototype faster until we have the final resource, it can be a texture, a 3D model, etc.</p>
<p><b>Port</b>: The process of bringing a game from one platform to another, for example from PC to console.</p>
<p><b>Publisher</b>: Company that is responsible for marketing, distribution, financing and even the port of a game in exchange for a percentage of sales.</p>
<p><b>Procedural</b>: For example when a dungeon is created using an algorithm so that it is different for each player and offers a new experience.</p>
<p><b>QA</b>: (Quality Assurance) profile that is responsible for collecting all the information about bugs, errors, test results, user feedback and communicating it during development.</p>
<p><b>Horizontal Slice</b>: I play in the minimum necessary quality.</p>
<p><b>HUD</b>: Head-Up Display, the HUD usually shows the number of lives, points, health and armor level, minimap, and others, depending on the game.</p>
<p><b>Roguelike</b>: Type of game where maps are randomly generated.</p>
<p><b>RTX</b>: (Ray Tracing) or ray tracing is a lighting technique used in 3D animation, from which we can obtain ultra-realistic lights, reflections and shadows.</p>
<p><b>Sandbox</b>: Games that give the player almost limitless possibilities and often without a storyline.</p>
<p><b>Serious Games</b>: are games designed for educational rather than entertainment purposes.</p>
<p><b>Shader</b>: Computer program that runs on the GPU and is responsible for painting each pixel of a game.</p>
<p><b>UI</b>: (User Interface) Interface that the user sees in a game.</p>
<p><b>Vertical Slice</b>: Very polished demo oriented to raising financing.</p>
<p><b>VR</b>: (Virtual Reality) Virtual reality is an environment of simulated scenes and objects that appear real.</p>
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