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vispy flickering on Windows with real time data #2574

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ParthShah91 opened this issue Feb 24, 2024 · 12 comments
Open

vispy flickering on Windows with real time data #2574

ParthShah91 opened this issue Feb 24, 2024 · 12 comments

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@ParthShah91
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I am trying to create a real time application using vispy. Basically I need to maintain a window of 1000 data at a time. So once the data that I receive crosses 1000 I will try to shift the window as well as the x-axis using 'set_range' method. This is when the flickering issues start appearing. Below is the code for the same. I am executing the code on Windows 10 and my python version is 3.12.1.

Have also attached the execution logs for your reference
realtime_execution_logs.txt

import sys
import numpy as np
from vispy import app, scene, sys_info
import random
from vispy.color.color_array import Color

print('='*80)
print(sys_info())
print('='*80)

WINDOW_SIZE = 1000
MAX_DATA_TO_PLOT = 3000
MAX_DATA_STREAMS = 8

# vertex positions of data to draw
N = WINDOW_SIZE

canvas = scene.SceneCanvas(keys='interactive', show=True)
grid = canvas.central_widget.add_grid(spacing=0)

viewbox = grid.add_view(row=0, col=1, camera='panzoom')

# add some axes
x_axis = scene.AxisWidget(orientation='bottom')
x_axis.stretch = (1, 0.1)
grid.add_widget(x_axis, row=1, col=1)
x_axis.link_view(viewbox)
y_axis = scene.AxisWidget(orientation='left')
y_axis.stretch = (0.1, 1)
grid.add_widget(y_axis, row=0, col=0)
y_axis.link_view(viewbox)

# add a line plot inside the viewbox
lines_and_data = []
for i in range(MAX_DATA_STREAMS):
    data = np.empty((0, 2), dtype=np.float32)
    print(data.shape)
    line = scene.Line(data, color=None, parent=viewbox.scene, method='gl')
    color = np.empty((0, 4), dtype=np.float32)
    lines_and_data.append([line, data, color])

value_ranges = [
    (10, 20, [0, 0, 1, 1]),
    (25,35, [0, 1, 0, 1]),
    (40, 50, [0, 1, 1, 1]),
    (55,65, [1, 0, 0, 1]),
    (70,80, [1, 0, 1, 1]),
    (85,95, [1, 1, 0, 1]),
    (100,110, [1, 1, 1, 1]),
    (115,125, [0, 1, 0, 1])
]

def update(ev):
    global color, line, update_call_cnt, lines_and_data

    for stream_idx, el in enumerate(lines_and_data):
        line, data, color = el

        new_element_x = update_call_cnt
        new_element_y = random.randint(value_ranges[stream_idx][0], value_ranges[stream_idx][1])

        new_row = np.array([[new_element_x, new_element_y]])
        data = np.vstack((data, new_row))        
        lines_and_data[stream_idx][1] = data.copy()

        new_row = np.array(value_ranges[stream_idx][2])
        color = np.vstack((color, new_row))
        lines_and_data[stream_idx][2] = color.copy()
        
        line.set_data(pos=data, color=color)

        stream_idx = stream_idx + 1

    update_call_cnt = update_call_cnt + 1

    if update_call_cnt > WINDOW_SIZE:
        viewbox.camera.set_range((update_call_cnt - WINDOW_SIZE, update_call_cnt), (0, 140))
    else:
        viewbox.camera.set_range((0,WINDOW_SIZE), (0,140))

    return

timer = app.Timer(interval='auto', iterations=MAX_DATA_TO_PLOT)
timer.connect(update)
timer.start()
update_call_cnt = 0

if __name__ == '__main__' and sys.flags.interactive == 0:
    app.run()

@ParthShah91
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@djhoese Sorry to tag you directly but can you help us here?

@aganders3
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aganders3 commented Feb 25, 2024

I can take a look tomorrow most likely. I tried the code and didn't notice issues on my Mac but I have access to a Windows machine now.

@ParthShah91
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Sure thank you

@aganders3
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Okay I played around with this more. If we're seeing the same thing, this is aliasing. I can see it on my Mac if using my external (4k) monitor. I'm not sure there's much you can do to fix it easily, but maybe others have ideas.

You could start with changing the blending mode with line.set_gl_state("additive") which for me seems to make it slightly better.

There is a vispy demo of using shaders to plot high frequency signals that might be helpful.

There are also some previous issues discussing MSAA, but unfortunately it's still not supported in vispy.

Sorry I can't be more helpful. I will come back if anything else comes to me.

@ParthShah91
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Thanks for the help. I tried searching for things on my own as well.

I integrated my code into PySide6. We had data coming in at 100 ms and faced flickering issues once we started windowing. As I debugged I realised if we plot just 1 in 10 times i.e every 1 second the flickering goes away.

As I checked the examples.. ex03a_data_sources_timer, ex03b_data_sources_threaded_loop and ex03c_data_sources_threaded_events I realized that they too are being toggled at every 1 second either using time.sleep or passing "1.0" as argument to Timer method.
(https://github.com/vispy/vispy/tree/main/examples/scene/realtime_data)

Is this really a known constraint? Then we can convey the same to our customer and be happy with plotting data every 1 second. Maybe later you guys can fix this

@aganders3
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I don't think it's an issue with the timer interval. It's probably just that the aliasing artifact is not as apparent with the slower update.

It's kind of hard to capture in a recording (the jump is because this is only a 3s GIF), but I see a big improvement when setting samples=16 on the Qt backend. I am using PyQt6 here.
vispy_aliasing

@ParthShah91
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Cool. We have a limitation that we can only use PySide6 due to licensing limitations but that's ok. Could you help us where do you set the 'samples' method/parameter in Qt backend that you mentioned? Maybe we can try something similar in PySide6 if that exists.

@aganders3
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I don't think it's exposed in the API, but I could be wrong. I hard-coded the value here which should apply to both PySide and PyQt backends:

glformat.setSamples(c['samples'] if c['samples'] else 0)

@ParthShah91
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Ah ok will try it for my code as well. Who knows it might be a break through we need.

@ParthShah91
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Hi! Sadly this still remains a problem for us. I tried changing it to 16 and of course saw some improvement but sadly it still does not match our requirements.

The configuration for our system is:

Windows version
Edition Windows 10 Home Single Language
Version 22H2
Installed on ‎04-‎03-‎2024
OS build 19045.4046
Experience Windows Feature Experience Pack 1000.19053.1000.0

CPU: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz 2.90 GHz
GPU: Intel(R) HD Graphics 620 and NVIDIA GeForce 940 MX
Nvidia driver version: 545.84

Below is the output of "vispy.sys_info()": One key thing that I observe is egl is none. Is that the issue?

Platform: Windows-10-10.0.19045-SP0
Python:   3.12.1 (tags/v3.12.1:2305ca5, Dec  7 2023, 22:03:25) [MSC v.1937 64 bit (AMD64)]
NumPy:    1.26.4
Backend:  PySide6
pyqt4:    None
pyqt5:    None
pyqt6:    None
pyside:   None
pyside2:  None
pyside6:  ('PySide6', '6.6.2', '6.6.2')
pyglet:   None
glfw:     None
sdl2:     None
wx:       None
egl:      None
osmesa:   None
tkinter:  None
jupyter_rfb: None
_test:    None

GL version:  '4.6.0 NVIDIA 545.84'
MAX_TEXTURE_SIZE: 16384
Extensions: 'GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts 
GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile 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GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 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@ParthShah91
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@djhoese Hi! Can you please look into this? We would really like to see the flickering getting stopped. We evaluated wide range of libraries for our project and based on client's requirements vispy seems to be the frontrunner. A bit of help from you or someone else would help us a great great deal.

@djhoese
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djhoese commented Mar 19, 2024

Sorry, I do not have time and do not have a Windows machine to test on...nor would I know how to fix this.

My priorities: #2570

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