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custom particle movement when size more than 1 million points
my step
1 create a compute shader to caculate position
2 if the fbo parameter is passed , read positions from fbo
The text was updated successfully, but these errors were encountered:
Target Use Case
add new feature
read position from texture
Proposal
custom particle movement when size more than 1 million points
my step
1 create a compute shader to caculate position
2 if the fbo parameter is passed , read positions from fbo
The text was updated successfully, but these errors were encountered: