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Using HGamer3D as a Renderer #9

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vladfi1 opened this issue Jan 19, 2016 · 2 comments
Open

Using HGamer3D as a Renderer #9

vladfi1 opened this issue Jan 19, 2016 · 2 comments

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@vladfi1
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vladfi1 commented Jan 19, 2016

I'd like to programmatically generate a lot of scenes and then render them directly to files (no windows/UI). Initially it looked like the HGamer3D-Ogre-Bindings and HGamer3D-Graphics3D packages might be useful, but I wasn't able to install them and I see that they are deprecated in favor of the HGamer3D package. Can I use HGamer3D to do what I want?

@urs-of-the-backwoods
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Unfortunately not out of the box. The corresponding functionality (headless, write to file) is not wrapped in Haskell bindings currently.

@urs-of-the-backwoods
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Since switching to Urho3D this might have another solution, Urho3D enable screenshots (acutally not headless, there is a headless mode but this is without any graphics). I might have a look in the future at the screenshot feature, but not clear, when.

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