Here are
106 public repositories
matching this topic...
A Newtonian Gravity particle simulation on the GPU
Updated
Apr 28, 2024
Rust
Browser screen saver made with WebGPU, Babylon.js, and WGSL.
Updated
Jul 23, 2023
WGSL
GPU ray tracer in rust + wgsl using wgpu
Application to create graphic prototype in a node based interface.
Updated
Jun 21, 2023
TypeScript
smooth life implemetation in rust using wgpu and bevy game engine
Updated
Aug 10, 2023
Rust
Real time path tracing engine
Updated
Feb 11, 2024
Rust
Source code for WGPU tutorials.
Updated
Feb 22, 2022
Rust
Boid Simulation in rust. Rendered using WGSL (WGPU & WINIT)
Updated
Aug 27, 2023
Rust
A fluid simulator than runs inside your browser! Based on Smoothed Particle Hydrodynamics, accelerated by WebGPU API.
Updated
Apr 18, 2024
TypeScript
A webpack loader for wgsl shaders supporting nested imports.
Updated
May 4, 2024
TypeScript
WebGPU, WebGL, WASM, and JS comparison of Fractal rendering
Updated
Dec 30, 2023
TypeScript
This project is a playground for learning how to use the WebGPU Shading Language (WGSL). It sets up a window and a basic render pipeline using the wgpu and winit crates, and then applies a random shader to the window.
Shard is a CLI program for offscreen rendering WGSL pixel (fragment) shaders into images (PNG) or animations (GIF).
Updated
May 12, 2024
Rust
Implementing an old game with a new API
Updated
Apr 19, 2023
JavaScript
🪶 WGSL fragment shader renderer
Updated
Feb 22, 2023
Rust
Updated
Dec 28, 2023
TypeScript
Interactive hardware accelerated Mandelbrot set viewer
Updated
Jul 24, 2023
Rust
Improve this page
Add a description, image, and links to the
wgsl
topic page so that developers can more easily learn about it.
Curate this topic
Add this topic to your repo
To associate your repository with the
wgsl
topic, visit your repo's landing page and select "manage topics."
Learn more
You can’t perform that action at this time.