Personal solutions to TU Wien's Vulkan compute exercises set
-
Updated
Feb 24, 2024 - C
Personal solutions to TU Wien's Vulkan compute exercises set
A minimalist wrapper around the Vulkan API to write easy, portable, and (somewhat) safe compute shaders in C
Vulkan Example 1, Vulkan Compute Matrix Transposition
ODEN is design ideas for the complexity of modern GPU API.
Hello World-like program with Vulkan. Initialization to execute compute shaders.
Example for Vulkan Compute Shaders
Ray-traced game engine. Uses Vulkan w/Compute, Artemis ECS, Dear ImGUI, Bullet 3
Demo application that uses the Vulkan C++ API to draw a Mandelbrot fractal.
Vulkan Game Engine, order from chaos.
Vulkan Project, attempt at dynamic terrain using gpu marching cubes
A GUI toolkit & 3D graphics renderer.
Simple example of using Vulkan for GPGPU computing
Vultaik Cross-Platform Rendering
Amber is a multi-API shader test framework
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
Vulkan compute for people
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Add a description, image, and links to the vulkan-compute-shaders topic page so that developers can more easily learn about it.
To associate your repository with the vulkan-compute-shaders topic, visit your repo's landing page and select "manage topics."