For supporting blocks that change through some sort of defined cycle, like crops, dust build-up, or just arbitrarily through configured options
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Updated
Jul 8, 2023 - Java
For supporting blocks that change through some sort of defined cycle, like crops, dust build-up, or just arbitrarily through configured options
The A-mazing maze module!
Adds a selection of common fruits to the world using SimpleFarming
A module for managing temperature, humidity, and other climate factors
Just a simple voxel engine with noisy terrain.
A collection of voxel mesh generation algorithms
Adds support for blocks that can cause damage (such as lava)
A library for adding time based skill leveling. Borrows some math from EVE Online.
A module that controls music assets from other modules
Crafting module for smithing equipment
Tutorial on making Terasology's ECS work with multiplayer
A module demonstrating how to build a minimal "game" with the barebone Terasology engine.
Easy heightmap and voxel terrains for the Bevy game engine.
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