A C++ implementation of OpenGL with Marching Cubes procedural generation example
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Updated
May 17, 2023 - C
A C++ implementation of OpenGL with Marching Cubes procedural generation example
A project about creating a voxel based game.
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Easy heightmap and voxel terrains for the Bevy game engine.
Minimal public domain voxel renderer made with C and Vulkan.
OpenGL/Vulkan based graphics engine.
Clone of minecraft with OpenGL
Voxel renderer with few game engine features included, inspired by Minecraft and Cube World. Check out the link to the demo video in README.
Renderer for my Computer Science master's thesis
This is my attempt at making a minecraft clone using exclusively voxel raytracing and procedural textures. C++ and OpenGL.
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