Monte Carlo eXtreme (MCX) - GPU-accelerated photon transport simulator
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Updated
Jun 11, 2024 - Pascal
Monte Carlo eXtreme (MCX) - GPU-accelerated photon transport simulator
INSTA - Instant Volumetric Head Avatars [CVPR2023]
A free, fast, cross-platform volumetric codec for everyone.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Powerful Path Tracing Engine For Realistic Rendering
INSTA - Instant Volumetric Head Avatars [Demo]
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media
Unity3d Prototype to manipulate Hounsfield units and create a 3D render of dicom images
Ray tracing demo that implements a modified volumetric rendering equation to replicate the effect of Cherenkov radiation in water
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
nerf novel view synthesis and 3d reconstruction using pytorch lightning
Mac-Grid based Navier Stokes Solver and Volumetric Smoke Rendering
A command-line program for rendering volumetric data
Physically based renderer based on Nori in C++11
Main Physically-Based Rendering algorithms
Raymarched screen space volumetrics in Three.JS, compatible with the pmndrs `postprocessing` library
Volumetric Path Tracing support for Yocto/GL Library
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