A Physically Based Vulkan Renderer.
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Updated
Jun 2, 2024 - C++
A Physically Based Vulkan Renderer.
[ECAI 2023 Oral] Official Implementation of High Dynamic Range Image Reconstruction via Deep Explicit Polynomial Curve Estimation
Tone Mapping Studio
HDR Toolbox for processing High Dynamic Range (HDR) images into MATLAB and Octave
Componentized Rec.2100 to Rec.709 conversion shader for mpv-player, featuring dynamic curves and a uniform color space.
MiorSoft web pages
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
HDRI / Radiance image processing algorithms for Python
[IMAGE24] Contrastive learning for deep tone mapping operator
Shift: A Rendering Sandbox for Computer Graphics Research
The hottest High Dynamic Range (HDR) Library
A complete workflow for HDR imaging
[MWSCAS 2023] LTM-GAN: A Light-Weight Generative Adversarial Net for Tone Mapping
Graphics engine written in C++ using DirectX11
[AAAI 2024] NILUT: Conditional Neural Implicit 3D Lookup Tables for Image Enhancement. Project Website https://mv-lab.github.io/nilut/
A no-reference version of HDR-VDP using deep-learning
This is the released code for the paper Real-time Image Smoothing via Iterative Least Squares accepted to ACM Transactions on Graphics
OpenColorIO Config
🎞️ flim - Filmic Color Transform
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