Super Mario Bros. Level 1-1 in Javascript using HTML5 Canvas
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Updated
Aug 26, 2017 - JavaScript
Super Mario Bros. Level 1-1 in Javascript using HTML5 Canvas
Disassembly of the Super Mario All-Stars ROM
Reinforcement Learning for Super Mario Bros using A3C on GPU
A clone of the classic, unforgettable Super Mario Bros. Includes the first world from 1-1 to 1-4. Warp pipes in 1-2 do not work, so play through the entire level without the secret warps. Thank you Jcw87.
FIRSTPLATO LAB UI / UX v1.a - www.firstplato.com
Unofficial Snap Packaging for Mari0: Community Edition
A work-in-progress remake of the original Super Mario Bros. for NES, in the browser using canvas and P5JS.
General Super Mario Bros 1 NES Editor
🎮 🕹️ 👾 A project based Computer Graphics and Interfaces, using 3D Modelling and 3D COLLADA (COLLAborative Design Activity) Models. This project was built using HTML (HyperText Markup Language), CSS (Cascade Style Sheets), JavaScript, WebGL (Web Graphics Library), Three.js and 3D COLLADA (COLLAborative Design Activity) Models from the Mario Kart …
Several approaches using deep reinforcement learning to play Super Mario Bros.
A NES emulator and collection of environments in Julia for RL
A Reinforcement Learning agent that learns to play Super Mario Bros.
[FDS] Super Mario Bros 2 (Japan) Level Editor
Super mario clone made using raylib 3.0
Deep-Reinforcement-Learning with A3C in 'Super Mario Bros' (NES, 1985)
Play games without touching keyboard
Interactive reward function creation and analysis for an AI agent to play the game of Super Mario
IERG5350 Course Project, Fall 2020
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