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A lightweight game engine and development platform using JavaScript for game coding, based on the original Sphere engine by Chad Austin but with a redesigned, modern API and brand-new command-line development tools.
A complete IDE for developing and testing Sphere games in Windows, written in C#. Originally developed by Andrew Helenius as a drop-in replacement for the Sphere 1.x editor, the IDE now supports both Sphere v1 and v2 workflows.
The first installment of the Spectacles Saga, which follows Scott Starcross in his quest through Lucida as he attempts to defeat the Primus. Built for Sphere in Sphere Studio.
This repo provides code for detecting point sources on a sphere (i.e., the sky) by applying the continuous wavelet transform on raw count data. We use this tool to detect faint gamma-ray point sources from Fermi-LAT. See my skysearch repo for a pipeline.
Stretched Equal Area (SEA) Generator - Make spherically symmetric arrangements of particles with accurate particle densities, e.g. for SPH initial conditions that precisely match an arbitrary density profile (Kegerreis et al. 2019, MNRAS 487:4, https://doi.org/10.1093/mnras/stz1606). See also https://github.com/srbonilla/WoMa for making the init…