SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
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Updated
Mar 6, 2024 - C++
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
Modern astrophysics and cosmology particle-based code. Mirror of gitlab developments at https://gitlab.cosma.dur.ac.uk/swift/swiftsim
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
Py-SPHViewer is a framework for rendering cosmological simulations in Python using the Smoothed Particle Hydrodynamics scheme.
A course on Smoothed Particle Hydrodynamics (SPH)
SPH-EXA is a C++20 simulation code for performing hydrodynamics simulations (with gravity and other physics), parallelized with MPI, OpenMP, CUDA, and HIP.
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
Python library for reading SWIFT data. Uses unyt and h5py.
My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taichi Lang.
Basic implementation of smoothed-particle hydrodynamics (SPH) in Python.
Source code for paper "Visual Simulation of Soil-Structure Destruction with Seepage Flows" PACMCGIT(Proc. SCA2021)
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
C++ library for fast computation of neighbor lists in point clouds.
💦光滑粒子流体动力学代码(🌊A smoothed particle hydrodynamics (SPH) code)
Simple SPH dam-break simulation in Julia
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