Entity Component System focused on usability and flexibility.
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Updated
Jun 12, 2024 - Rust
Entity Component System focused on usability and flexibility.
VIZCore3D.NET examples, plugins and showcases
Multithreaded voxel engine made with wgpu, a.k.a another attempt at ripping off Minecraft (with multiplayer networking)
Entity Relations for the Shipyard Entity Component System.
A lightweight, CSS framework for Rails & Jekyll applications
Kerbal Space Program Shipyard
Moving to a Microservice World
Source Code for all version of Halite 3 bots (User:ninilo97)
Add a description, image, and links to the shipyard topic page so that developers can more easily learn about it.
To associate your repository with the shipyard topic, visit your repo's landing page and select "manage topics."