A brief computer graphics / rendering course
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Updated
Nov 9, 2023 - C++
A brief computer graphics / rendering course
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A full open source 3D graphics editor in the browser, with scene editor, coding pad, graph editor, virtual file system, and many features more.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
📚 Library of all kind of scripts, snippets & shaders for Unity
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Console-based GLSL Sandbox for 2D/3D shaders
Advanced shading language for production GI renderers
A brief computer graphics / rendering course
A shader-based software renderer written from scratch in C89
Lightweight, cross-platform & full-featured shader IDE
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
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