An implementation of OpenGL 3.x-ish in clean C
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Updated
Jun 5, 2024 - C
An implementation of OpenGL 3.x-ish in clean C
This repository has openGL Study material
A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data
Unity Simple Gradient Shader
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
Fork from imgui(docking/viewport) with vulkan image rendering support. many widgets and addons.
Plug-In Shader for MMD
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
A wonderful list of Game Development resources.
Graphic Engine & Game Engine lists
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
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