A character focused Toon Shader for Unity using Shader Graph.
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Updated
Apr 8, 2020 - C#
A character focused Toon Shader for Unity using Shader Graph.
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Shader node editor aimed at GLSL code generation
Part 3 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.
Part 1 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.
Shaders in games are awesome! In this tutorial, I'll introduce you to the beautiful world of Shader Graph in Unity, even if you have no prior experience in it.
GPU voxel mesh generation and drawing in Unity HDRP
🖥 An example of LCD Display shader in URP.
Water made with shader graph in Unity 2019.3
Part 2 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.
Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2
A collection of Unity Engine Shaders I've made using Shader Graph.
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