Strategy game with cells, bacteria and viruses as units.
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Updated
Feb 23, 2016 - C#
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Strategy game with cells, bacteria and viruses as units.
AI engine for Real-Time strategy games
A mod for the mod "Millennium Dawn" for the game "Hearts of Iron 4". Focus tree, unique equipment, events, political parties and more for Denmark.
An attempt at making a classic real-time strategy game
My first Unity project - elements of 3D RTS/tactical RPG (see Readme for demo video and implementation highlights)
Unity/Real time strategy project
(1996 - 1999) Planned as a real-time strategy game with a complex economy system. Unfortunately it never made it behind resource gathering snakemen on an isometric landscape. At least the snakemen did well because of my nice pathfinding engine ;) My first steps into C++...
[WIP] Multiplayer RTS game in colonization setting.
Demo programs of real-time systems
Real-Time Network-on-chip Analysis and Simulation
Ares client for Starcraft II
A real-time strategy game with independent units
2D/3D models + textures of flora used in my C&C Generals: Situation Zero mod project
My own attempt in making a real-time strategy game :-)
A Real-Time Strategy game with mechanical simplicity and annihilation in mind