Specification and reference implementation for the OpenPBR Surface shading model
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Updated
May 28, 2024 - CSS
Specification and reference implementation for the OpenPBR Surface shading model
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
Real time spectral renderer based on the spectral uplifting technique for RGB textures, using OpenGL 4.5. This project is part of my (Work in Progress) Master's Thesis.
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Implementations of NeRF variants based on Taichi + PyTorch
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
Real-time interactive 3D product configurator developed with React.JS and Sketchfab accessible directly via the web.
A 3d/2d capable self-hosted virtual tabletop
Real-Time Virtual Studio Canvas Rendering
MaterialX C++ and Python libraries
A procedural voxel terrain rendering engine in C++ and Vulkan
A database of physically based values for CG artists.
Temporal Anamorphose: a study on real-time image manipulation using Unity shaders.
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
The project aims to deliver a real-time search feature allowing users to search articles. This web app will capture and analyze user search queries, enabling the generation of insightful analytics without the need for extensive user authentication methods like Devise.
Instant neural graphics primitives: lightning fast NeRF and more
My OpenGL Coding Playground: wrapper for opengl, window, input, gui, asset-loading
Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……
Implementation of the paper 'An Approximate Image-Space Approach for Interactive Refraction'
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