A simple raycasting 3D engine written in C++
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Updated
Jul 5, 2015 - C++
A simple raycasting 3D engine written in C++
Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and challenges for real time rendering of big data on high performance clusters.
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The aim of this assessment was to create a set of classes that would form the basis of a ray tracer using the Mathmatical library Created in other assessments. The design was to be object-oriented and the program was to be written in C++. The code was to be efficient, well structured, commented and maintainable.
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