Specification and reference implementation for the OpenPBR Surface shading model
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Updated
Jun 7, 2024 - CSS
Specification and reference implementation for the OpenPBR Surface shading model
ray tracer written in p5.js and next.js
A program that takes photographs of a virtual world.
Fast and minimalist 3D viewer.
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
An OpenGL-based rendering engine
🍖 A GPU driven real-time renderer, backed by wgpu
This is Mitsuba3 implementation of various ToF rendering
This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)
Mirroware is an advanced raycasting engine that offers mirrors. You can simulate ray reflections to create fun games and impressive scenes.
Wavelength aware path tracer written in rust
Yet another PBR 3D game engine
A database of physically based values for CG artists.
Global illumination rendering engine
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