Traktor Game Engine
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Updated
May 30, 2024 - C++
Traktor Game Engine
Open source routing engine for OpenStreetMap. Use it as Java library or standalone web server.
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Phaser3 demo to recreate and showcase Fire Emblem's pathfinding logic
An Elixir/LiveView demo of the A* pathfinding algorithm
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc) and pathfinding; and much more.
Java Port of Recast & Detour navigation mesh toolset
Path finder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
Some basic Libraries
Modeling the Chinese Postman Problem in NetworkX and creating a graphical visualization of the Eulerian path/circuits that appear.
A prototype game developed as an assignment submission for Black March Studios
Deterministic, multi-threaded 3d demo written from scratch
A web application prototype for automated navigation/path finding on floor plan images.
Source code for the HappyCoders.eu articles on pathfinding and shortest path algorithms (Dijkstra, A*, Bellman-Ford, Floyd-Warshall).
Industry-standard navigation-mesh toolset for games
google maps for block game
Python tool for generating undirected weighted graphs representing road networks.
Posthoc is a way to build simple and effective visualisations ✨ for sequential decision-making algorithms, such as search.
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