C++ Rendering Framework w/ MLT, bidi path tracing, etc. and OpenGL Previews (undergrad thesis project from Brown '09)
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Updated
Aug 5, 2012
C++ Rendering Framework w/ MLT, bidi path tracing, etc. and OpenGL Previews (undergrad thesis project from Brown '09)
A very slow raytracer written in Go
Volumetric cloud modeling and rendering for Blender.
A simple library for photorealistic generative graphics
A path tracer implemented in OpenGL. Renders reflective materials, diffuse materials and implements textures. Can also render triangle meshes.
Ray Tracer on development as a part of CS775: Advanced Computer Graphics
An implementation of a framework for physically based rendering
Object tracking by colour and drawing its path.
My physically-based CPU pet renderer
Bidirectional and unidirectional GPU accelerated path tracing with Radeon Rays and OpenCL 1.2.
Real-time pathtracer in GLSL
A path tracer written in modern C++
a simple library to light up 3D scenes via RayTracing methods (path tracing for example)
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