Simple 2D and 3D OpenGL scenes developed as projects for university course
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Updated
Feb 24, 2024 - C
Simple 2D and 3D OpenGL scenes developed as projects for university course
an interactable procedurally generated landscape environment
Bump Mapping implementation in WebGL
This repository contains the projects completed as part of a computer graphics course.
Some projects to learn more about core OpenGL and some CG algorithms.
A Unity project made during my game development specialization, intended to show mastery of the topics we covered during the first period
A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.
A 2D & 3D rendering engine using OpenGL bindings.
An accompany to https://github.com/V-Sense/DeepNormals
3D normal map estimation pipeline using low resolution and highly occluded images
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
Messing around with OpenGL ES 2.0 on Android
aseprite height map to normal map script, fork from: https://gist.github.com/ruccho/efa1139ddd6da6d4d22def161209d2e7
Convert the normal maps used in the game Transformers: Fall of Cybertron to the Mikk format
OpenGL Playground repository for tracking my progress in learning OpenGL.
wip basic node graph system for photometric stereo
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