You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A variation of Pacman arcade game designed to train Pacman agents that use sensors to locate and eat invisible ghosts with phenomenal efficiency. Used Joint Particle Filter algorithm in AI to get 30% optimized results.
Efficient algorithm for making informed decisions in games and other decision-making scenarios. It combines elements of simulation, random sampling, and decision tree analysis to make accurate predictions in real-time. The algorithm is written in Kotlin, a modern and expressive programming language, making it easy to understand and modify.
This repository contains a Python implementation of the classic game Tic Tac Toe with AI opponent. The game is played on a 3x3 grid by two players, one using 'X' and the other using 'O'. The player who first gets 3 of their marks in a row (up, down, across, or diagonally) is the winner.