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This is a repository for point cloud visualization built on Unity3D. The point cloud data are loaded in format .bin (xyz coordinates in binary format) and ply. Any pull requests and issues are welcome.
A Java/Processing implementation of the marching cubes algorithm, including normal averaging. A sequence of binary .png files can be provided to show a 3D render of the resulting polygon.
3D terrain generation in Unity using "Advanced Perlin Noise", "Marching Cubes" and a dynamic environment designer based on Perlin Noise with editor tooling.