Final project for the Level Design subject.
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Updated
Jun 2, 2024
Final project for the Level Design subject.
Publicly available maps used by warz.one
Publicly available PGM maps used by oc.tc
MESS (Macro Entity Scripting System): a Half-Life level compile tool.
A tool to assist in the compiling of source engine maps
Game level for Tremulous featuring a sci-fi military base in the Sahara.
Build game worlds in munites by combining art with code
A collection of maps for Source Engine based mods.
Repository for community created maps for oc.tc
An adventure game that emphasizes OOP principles for gameplay mechanics and character development.
An editor plugin for Godot 4.2+ to help you with designing your levels and quick prototyping. It currently only supports asset placement.
MGSimard Portfolio - Web Development & Level Design
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
Useful scripts for Sven Co-op level design
Scene Rename Order Editor позволяет гейм-дизайнеру установить порядок сцен в Unity, задать пользовательский шаблон для имен сцен, и переименовать их соответственно. Этот инструмент упрощает управление множеством сцен и может быть полезен в больших проектах.
A map editor designed for rapid iteration
The parent asset repository for the Unvanquished game project
An asset builder and package manager for Dæmon based games
A CBRE fork that greatly improves the end user experience.
A final project made for Northeastern University's GSND 6250: Spatial & Temporal Design. Check out the working concept and more information on itch.io
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