Project being part of our thesis about lag compensation algorithms
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Updated
Dec 19, 2018 - C#
Project being part of our thesis about lag compensation algorithms
This is a Space Invaders Game made with Python Turtle.
This include allows to get a player to lag by slowing down their connections with the server, which can result in increase over packet-loss and causes ping fluctuations.
7 Days to Die Modlet: Automatically monitor and kick/ban players with excessively high ping
(uMod) Allows other plugins to spread out large workloads over time to reduce lag spikes
R code for spatial correlogram analysis. Expanded functionality for binning pairs into distances lags, calculating autocorrelation coefficients (via spdep and vegan), and plotting correlograms. Beta 0.1
Based on Section 4 of https://www.udemy.com/course/unrealmultiplayer
Código em M para capturar valores de linhas anteriores considerando múltiplas colunas/granularidades
Game Speed Optimization
SpigotMC plugin that allows players to check the server's ram usage and ticks per second. (/stats)
Playing with blessed-contrib to draw OpenPaaS lag
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