Hlsl-shader C++ library for internal use in any version of DirectX
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Updated
Sep 26, 2023 - C++
Hlsl-shader C++ library for internal use in any version of DirectX
A short Game demo testing my skills and abilities in game development, as well as attempting to recreate unique features in some of my favourite games
Offline shader compiler with SPIR-V reflection support.
Source code and application used in the JCGT article "A Polarizing Filter Function for Real-Time Rendering".
Black Comet is a videogame /graphic motor development in DirectX 11 (June2010) c++ for win32 in Visual Studio 2015
Unity Files for the 100 Days of Shaders and Textures project
Texture Space Translucency in Commercial Engines. DAE Gradwork 2020-2021 supervised by Matthieu Dellaere
An AR sound field visualization application for Hololens.
An animated interactive material for a healthbar
An implementation of AMD FidelityFX RCAS for the ReShade post-processing injector.
快速便捷的Shader编译与预览工具 | Fast and easy Shader compilation and preview tool
From the hit game "Five Nights at Freddy's"
Simulating cellular automata on the GPU with Vulkan, written from scratch.
Unity files using the High Definition Render Pipeline for the 100 Days of Shaders and Textures project
A pixel shader for Windows Terminal.
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