BN++ Data Structures and Algorithms in C++ for Bayesian Networks
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Updated
Apr 26, 2016 - C++
BN++ Data Structures and Algorithms in C++ for Bayesian Networks
The Connect Four game implemented in C++ using the minimax algorithm and different heuristics
A bot for Ultimate Tic-Tac-Toe game on http://theaigames.com/ and http://pub.theaigames.com/competitions/ultimate-tic-tac-toe
Algorithms for the Black and White Knapsack Problem.
2013 Tetris AI project
Project to learn and understand backtracking algorithms with the goal to solve a crossword puzzle
[MOVED TO GITLAB] Artifical Intelligence Project - 2016'17
Hybrid ALNS for solving flat-landscape optimisation problems.
A basic implementation of the MPED in Rust
A Java program that implements basic heuristic and non-informed search algorithms to solve the 1-dimensional tile ordering problem.
Pacman and Ghost Agent | Python | Artificial Intelligence | Search-based Algorithms | Learning-based Algorithms
Chess game and AI written in Scala
Game Agent implementation and Heuristic Analysis
A sliding puzzle game and solver using ncurses.
Biased Random Key Genetic Algorithm header-only C++ implementation
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