One of my first college project with heuristic network algorithm
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Updated
Jul 5, 2017 - C#
One of my first college project with heuristic network algorithm
This repo is where I'll be doing most of my AI homework. Working together with python and various learning algorithms
University work. Research-grade code using genetic algorithms for a variant of the parking space optmization problem.
A collection of various pacman solving agents and their comparison.
Simple genetic algorithm for TSP
Simple parameter tuner for heuristics
A machine learning approach of playing the board game Saboteur using Reinforcement Learning
A program containing different heuristics for the knapsack problem
User-centered Design course project
Solves wordle using simple heuristics
HyPy is a general hyper-heuristic package for solving combinatorial optimization problems by employing and developing hyper-heuristics.
Solving the 15-Puzzle sliding game with informed search algorithms and various heuristics.
Implementation of constraint satisfaction problem algorithms to solve the radio link frequency assignment problem - rlfap
Autonomous agent for the game Rush Hour
Implementation of UCS on Romania to find shortest distance from Arad to Bucharest based on best-first search algorithm. It uses a dictionary that stores current city mapped to (parent city, current best distance), and frontier is a priority queue to process nodes containing (node id, current city, priority value).
Sudoku solver that models the puzzle as Constraint Satisfaction Problem
Randomly displays software testing -based heuristics
Construction heuristics for the multidimensional knapsack problem (MKP)
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