Renders solids using triangle mesh
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Updated
Apr 11, 2016 - Python
Renders solids using triangle mesh
Renders an mdl script. Handles solids, curves, and transformations, along with other basic commands.
EMU8086-drawer application is an application for converting simple graphical draws and shapes to 8086 assembly code in graphic mode
Small Renderer using OpenGL and Vulkan API graphics. IN-DEVELOPMENT
Homework for Parallel Computing: Simple ray tracing in CUDA & C++11
Illustrating CUDA C for general-purpose computing on GPUs
This is the demo project I did on SkiaSharp with Xamarin.Forms at Singapore Mobile Dot Net Developers meetup (http://www.meetup.com/SingaporeMobileDev/) So here I'm demonstrating about SkiaSharp basics, 2D Graphics programming with SkiaSharp, Drawing Shapes, Translate and Scale, handling user Interactions, Image handling, Animations rendering an…
I was invited to give a tech talk at MonkeyFest 2017, Singapore, on the topic, "2D Graphics in Xamarin Forms with SkiaSharp" with step by step live demos! So here's all about it!
Simple, object-oriented graphics library in Python.
BRDF LUT generation for PBR Pipelines
3D model renderer built from scratch using the concepts of ray-tracing. It can render reflections and shadows to produce realistic-looking images of a model.
Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
A graphics tracing and replay framework to explore system-level effects on heterogeneous CPU+GPU memory systems.
Stylish Computer Generated Handwritings
A small software graphics renderer
3D model rending engine built from scratch based on the concept of Z-buffer and Phong illumination model.
ShaderLabs is an IDE for learn GLSL or editing existing codes
A light-weight CPU implementation of a 3D graphics pipeline for embedded systems
Just a silly little personal ray tracer project.
Tool and library for hooking graphics APIs using CoreHook
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