A port to the OpenPandora of the open source version of a game engine developed by Croteam for the classic Serious Sam games. Status: Working (for both FE and SE).
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May 28, 2017 - C++
A port to the OpenPandora of the open source version of a game engine developed by Croteam for the classic Serious Sam games. Status: Working (for both FE and SE).
HevEn is a small FPS/TPS game engine (for test purposes)
A sandbox same-screen multiplayer voxel world
👾 A Ray-casting 2D render engine based on python3 and pyglet. Inspired in retro FPS games.
A fully customizable first person/third person controller for Unity. This includes a customizable 3D player model as well as fully integrated animations.
🎮 raycasting game inspired by Wolfenstein 3D
Multiplayer FPS Engine in Java
Java Raycasting Game Engine
World of PADMAN engine and game code (discontinued)
we propose a new framework for training vision-based agent for First-Person Shooter (FPS) Game, in particular Doom. Our model is simple in design and only uses game states from the AI side, rather than using opponents information.
FPS framework for my roblox games.
reimplementation of the 1994 FPS Nitemare 3D
Games fast booster FPS
An open-source project focused on creating the best lightweight yet feature-rich non-Rigidbody first person shooter character controller for Unity3D.
A port to the OpenPandora (and working fine on plain Linux) of the open source version of a game engine developed by Croteam for the classic Serious Sam games. Status: Working (for both FE and SE).
Jam Entry for Ludum Dare #38. Destructo Island
FPS controller for Unity 2021.
Tools for Star Wars: Dark Forces assets.
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