FPS controller for Unity 2021.
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Updated
Oct 5, 2023 - C#
FPS controller for Unity 2021.
Games fast booster FPS
A sandbox same-screen multiplayer voxel world
🎮 raycasting game inspired by Wolfenstein 3D
A port to the OpenPandora of the open source version of a game engine developed by Croteam for the classic Serious Sam games. Status: Working (for both FE and SE).
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
Jam Entry for Ludum Dare #38. Destructo Island
👾 A Ray-casting 2D render engine based on python3 and pyglet. Inspired in retro FPS games.
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Enginessic Modification.
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
This is open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
we propose a new framework for training vision-based agent for First-Person Shooter (FPS) Game, in particular Doom. Our model is simple in design and only uses game states from the AI side, rather than using opponents information.
The Godot FPS framework we made.
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