Skip to content
#

fog

Here are 120 public repositories matching this topic...

Real-time ocean simulation developed in C++/OpenGL, that employs Fast Fourier Transform (FFT), inspired by Jerry Tessendorf's paper 'Simulating Ocean Water'. Parallelized using OpenCL and features physically-based rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic and immersive sky.

  • Updated Mar 2, 2024
  • C++

Improve this page

Add a description, image, and links to the fog topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the fog topic, visit your repo's landing page and select "manage topics."

Learn more