Experimental architectural approach for gamedev. Like CeresECL, but fully integrated in Unity.
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Updated
Aug 20, 2023 - C#
Experimental architectural approach for gamedev. Like CeresECL, but fully integrated in Unity.
Allows to track changes on doctrine entities with an easy-to-use and highly customizable API.
A fully component based 2D game API with DSL support completely designed on the Entity Component System design approach
Entity-Component-System (ECS) Framework written in modern C++.
exomia/ecs is an entity component system for the exomia framework
A game development framework in JavaScript leveraging events and entities composed of components.
Simple Entity-Component-System in C#
C++ cross-platform 3D game engine inspired by Entity-Component-System pattern
μecs: Micro Entity Component System
My version of an entity system. My goal is to make a system that does not need to have special build steps that make things complicated and take longer.
A unity 3D example game using my own Entity Component System (ECS)
A simple, lightweight and fast Entity Component System
A Compiler for a Domain-specific Language for Entity Component Modeling: an NCF Independent Study Project for Interterm 2019
An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity class.
Experimental architectural approach for gamedev
Entity/Component containers for implementing composition over inheritance. Works well with type hinting.
C++20 entity component system
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