High-Performance Rendering Framework on Stream Architectures
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Updated
Jun 2, 2024 - C++
High-Performance Rendering Framework on Stream Architectures
Real-time GPU path tracing with a USD Hydra render delegate
A testbed project for Unity real-time ray tracing features
Rendergraph-based graphics engine written in C++ using DirectX12
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Experimental MMD renderer using DX12 and DXR.
A path tracing demo using hardware accelerated ray tracing in Unity
Simple DXR powered PathTracer in Unity
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
4DViews volumetric video with Unity DXR realtime ray tracing
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.
Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)
DirectX Raytracing Tutorials in CSharp
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
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