A hybrid rasterization-raytracing renderer based on DirectX 12 and DirectX Raytracing
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Updated
Jan 13, 2023 - HLSL
A hybrid rasterization-raytracing renderer based on DirectX 12 and DirectX Raytracing
Simple example of DirectX Raytracing usage. Tries to use different paradighms. Simplest scene graph and kind of an engine here.
Minimal starter app using DirectX Raytracing API with Fallback Layer, adopted from Microsoft DirectX Graphics Samples
Main focus of this repo is to present basic path tracer using DXR - created application allows to move around and control how path tracing algorithm will be used (RTX 20/30 or GTX 16 required)
RTX Progressive Refinement Radiosity
Simple DirectX 12 toy framework for testing DXR
DXR raytracing demo with skeletal animations
Unity sample project using instancing and per-instance shader properties in Ray Tracing
Unity sample project using instancing in HDRP path tracing.
Unity sample project using dynamic Mesh geometries in a RTAS
A sample project that demonstrates how to sample mesh vertex attributes in ray tracing shader code
Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighbor search.
toy path-tracing with dx backend
Implementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimization
Polarization parameters and polarizing filters in real-time ray tracing with DXR and the Stokes-Mueller calculus
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