Space-game oriented rendering engine
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Updated
Jun 9, 2024 - C++
Space-game oriented rendering engine
An experimental graphics abstraction layer for C#, supporting Direct3D 11, Vulkan (coming soon), and OpenGL.
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
aka ogre v2 - scene-oriented, flexible 3D C++ engine
Simple multiplayer 2D game currently under development .
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Kepler - Game Engine based on Direct3D 11 for Windows
Drop-in replacement for Vulkan shared library, for older hardware compatibility
Small native 3D cube dodging game
Run DirectX 8 programs in DirectX 11
Portable C++17 libraries for video/real-time projects and games: window/renderers/filters/input, cpu/monitor info, io/encoders/json, math/search/sort, patterns, timers...
This example uses the Vortice.Direct3D11 library to draw primitives in a WinForms window.
DirectX 11/12 hook including a simple overlay framework.
Demo of Direct2D UI library
Blast off enemies and be the last one standing!
Game engine - educational/hobby project
Simple Direct3D11 Test Environment for practicing hooking
Forked from yabadabu/dx11_video_texture; You can use this sample code to render mp4 files base D3D11 VideoProcessor; Caution! Using nv12 format to render 1080p video has issues, need to fix.
Zinek Engine, multi-threaded, customizable, extendable game engine with editor framework.
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