aka ogre v2 - scene-oriented, flexible 3D C++ engine
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Updated
May 25, 2024 - C++
aka ogre v2 - scene-oriented, flexible 3D C++ engine
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Starter code samples for Direct3D11
Small C game development framework
DirectX 11/12 hook including a simple overlay framework.
Drop-in replacement for Vulkan shared library, for older hardware compatibility
Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.
Simple Direct3D11 Test Environment for practicing hooking
Run DirectX 8 programs in DirectX 11
Direct3D 9 to 11 sharing demo
Space-game oriented rendering engine
🌠 Simple app to play around with DirectX with an ECS architecture
Quake 2 custom renderers playground.
Tool and library for hooking graphics APIs using CoreHook
Blast off enemies and be the last one standing!
Portable C++17 libraries for video/real-time projects and games: window/renderers/filters/input, cpu/monitor info, io/encoders/json, math/search/sort, patterns, timers...
DirectX Guide
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