Loads and renders Return To Castle Wolfenstein maps
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Updated
Jan 1, 2023 - C++
Loads and renders Return To Castle Wolfenstein maps
A collection of DirectX 11 sample projects for beginners.
Kepler - Game Engine based on Direct3D 11 for Windows
This example uses the Vortice.Direct3D11 library to draw primitives in a WinForms window.
Forked from yabadabu/dx11_video_texture; You can use this sample code to render mp4 files base D3D11 VideoProcessor; Caution! Using nv12 format to render 1080p video has issues, need to fix.
Dungeon Stomp in beautiful 4k
[Old engine] We moved to Surge https://discord.gg/35DgEhZ8J7
Projeto C++/CLI que implementa as APIs nativas do Windows para Gráficos, Áudio, Vídeo e Imagens.
UnityTextureReaderD3D is a plugin package for Unity that enables easy access to pixel data from Direct3D11 and Direct3D12 textures. The package includes native plugins for both APIs, providing efficient texture reading without the need for additional scripts or workarounds.
Direct2D Image editor
A 3D tetris game prototype in C++, Direct3D 11.
Direct3D model editor
This is a simple demo project that demonstrates how to use the UnityTextureReaderD3D package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.
Zinek Engine, multi-threaded, customizable, extendable game engine with editor framework.
Small native 3D cube dodging game
Simple multiplayer 2D game currently under development .
An experimental graphics abstraction layer for C#, supporting Direct3D 11, Vulkan (coming soon), and OpenGL.
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