Tiny Tapeout 7 project: A simulation of Conways' Game of Life visualized to an ANSI terminal over UART
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Updated
May 23, 2024 - Verilog
Tiny Tapeout 7 project: A simulation of Conways' Game of Life visualized to an ANSI terminal over UART
A 2D In-place Cellular Automata Simulation
Elementary cellular automata CLI
A library for simulating cellular automaton written in Kotlin
This is a simulator for 2D cellular automata within the Isotropic Non-Totalistic Generations ruleset.
Agent-based modeling framework in Julia
Stable, release-only repository for the Digital Terraria Lab implementation of the Sugarscape agent-based societal simulation.
An innovative variant of Conway's Game of Life introduces advanced states and specialized rules designed to accurately detect cross-shaped patterns.
Development repository for the Digital Terraria Lab implementation of the Sugarscape agent-based societal simulation.
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
Golly, a Game of Life simulator (unofficial mirror from SourceForge)
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Dithering with Pascal Cellular Automata as probabilistic rules
A WebGL implementation of generalization of Conway’s ”Game of Life” to a continuous domain
An array-based cellular-automata implementation of my ant pheromone simulation!
Maze generator based on cellular automata
Conway's Game of Life in 3D
Investigating cluster dynamics in models of patchy ecosystems
Efficient implementation of Langton's Ant cellular automata on an infinite grid for cooperative highway search
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