Unfinished first person shooter using Bullet Physics engine and written in C++
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Updated
Jul 2, 2015 - C++
Unfinished first person shooter using Bullet Physics engine and written in C++
lightweight extendable 3D OpenGl game engine
shallow, but powerful wrapper around pybullet
Shoot as many asteroids as you can to get the highest points. Uses OpenGL, Physics Rendering Engine and C++
An engine for graphics and physics simulation fun.
Researching snakes movement strategies devised with artificial intelligence techniques
Basic OpenGL3 3d Game Engine
An Addon with the goal of improving the Performance and Stability of Softbody Simulations in Blender
Pacman remade on the console, with powerups, ghosts ai and collision mechanics.
Extensive proof-of-concept simulation using a custom pybullet
CESI Orléans x HARFANG Workshop
Questionable Jenga using THREE,js and Bullet Physics
A 3D Game Engine written in C++11
bullet physics starter for linux
An inexpensive (<$500) cable-actuated 5-dof collaborative robot arm with a max-reach of 30cm and a payload of 5kg.
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