[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer
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Updated
Jun 12, 2024 - Java
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer
Linear algebra mathematics C++ library. (float3, float4, float4x4, quat, ray, etc.)
Correct drone, aerial and satellite imagery to surface reflectance.
Nadir BRDF Adjusted Reflectance (NBAR) for Sentinel-2 in Python
Differentiable Point-based Inverse Rendering
GLTF Model Viewer
pySCATMECH is a Python interface to SCATMECH: Polarized Light Scattering C++ Class Library
SVBRDF Estimation using a Physically-based Differentiable Renderer
A multithreaded renderer based on DirectX 12, this project explores various rendering techniques and incorporates experimental features. It supports glTF 2.0, allowing seamless integration of glTF assets into the rendering pipeline.
Mapping vegetation communities in the Arctic-boreal wetlands of the Peace-Athabasca Delta using AVIRIS-NG hyperspectral data
The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]
The idea of this repo is to collect datasets and deep methods for material / surface appearance modeling. You are invited to contribute to this list by adding a pull request.
A procedural 3D model of sorghum plants. The project is based on UniEngine.
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
Modeled Integrated Scatter Tool (MIST)
SCATMECH: Polarized light scattering C++ class library
Main Physically-Based Rendering algorithms
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