Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
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Updated
May 6, 2024 - C#
Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking
counts k-mers, written in rust
A Rust crate that allows you to match, bind, and pack the individual bits of integers.
dotnet benchmark for serialization and deserialization times and serialization sizes (.NET and Unity compatible libraries)
GPU, SIMD, and bitpacked CPU - optimal information-gain Wordle Solvers
Solidity implementation of tictactoe with heavy influence from fiveoutofnine.
This algorithm involves packing the data into as few bits as possible and then concatenating the resulting bit sequences to create the full data. This approach can be efficient for certain types of data, but may not be suitable for all use cases.
Header-only library for packed integers manipulations
Simple archiver with the Lempel-Ziv (LZW) compression algorithm implemented.
Accelerating convolution using numba, cupy and xnor in python
Pack address types to utilize 100% of storage space in Solidity
A header-only library for serializing and quantizing bits
A small package for creating bitfield-like structs.
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