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https://github.com/tangent-opensource/usdcycles is not available, but here are sources for usdCycles libraries in this repository.
I built delegate under windows/msvs2019 for latest py3 houdini, but it required some serious sources refactoring and more for cycles, than for delegate ( I seem, I used original cycles, cannot remember)
Thank you
The text was updated successfully, but these errors were encountered:
In Tangent Animation we used to build the project on Windows with rez support. Not sure, if it's that easy to build it by using cmake without rez-wrapper. On Linux is much easier. Are you building it against Houdini or against USD?
usdCycles is available here. Our stance was to generate the schema during the compilation of the project. CMake script searches for usdGenSchemahere file that is distributed with Houdini/USD. Then, during the cmake run-time all cpp files are generated here.
Problem that you are going to experience is lack of connection with Houdini, houdini_hdBlackbird was a closed source project.
I've used Houdini libraries (tbb, IlmBase and openimageio - and for Cycles/OSL/LLVM too).
I have good results with using it into houdini than with ospray, for example. At least it changes shading node parameters more interctively. But princvipled shader isnt handled with sufficient degree of usability, I hope, I can figure with it.
https://github.com/tangent-opensource/usdcycles is not available, but here are sources for usdCycles libraries in this repository.
I built delegate under windows/msvs2019 for latest py3 houdini, but it required some serious sources refactoring and more for cycles, than for delegate ( I seem, I used original cycles, cannot remember)
Thank you
The text was updated successfully, but these errors were encountered: