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3D Flow around object example #2262

Answered by bigfooted
BimwerxNZ asked this question in Q&A
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For instance in this tutorial we do something like that: https://su2code.github.io/tutorials/Turbulent_ONERAM6/
You actually do not want to have the walls of the windtunnel in the way, so you increase the cell size as you move further away from the body of interest and far away from the body you place a farfield condition, which is basically the undisturbed flow velocity.

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Converted from issue

This discussion was converted from issue #2261 on April 13, 2024 07:22.