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Multiple Projects require Module class if they reference eachother. #2200
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Should be related to the commit above once this gets looked into. |
or atleast in that area |
Module shouldn't be required. But you should need to reference the asset compiler package, which I think was always the case. Not sure if a package file is necessary. I think it does if there are assets other than code. Also it's unclear which project references which one in your case, as two projects cannot each reference each other. That's not allowed in .NET. |
the sdpkg file is ( should ) only be needed when you have assets in your sub project the module is the current workaround around that bug |
My mistake, the amount of projects dont matter in this case I was just testing 2 scenarios.
I think I may have messed up my repro if the project does not show those 2 scenarios and I will fix it when I can. I will also see if the same issue applies if the Asset Compiler is referenced, I did not try with that. for more context, there was a discussion Joreyk, Vaso and I had in Discrod here |
the problem is in the projectwatcher afaik
in addition to that.. why are these binary changes? its a project change... it shouldnt even happen |
Release Type: official
Version: 4.2.0.2122
Platform(s): Windows
Describe the bug
When you hae a multiproject structure and the projects reference eachother, they wont show components in the GameStudio.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The components should still show in the drop down since it will be very likely the references will exist.
Additional context
There is a work around, in each of the external projects you can add a Module class and the components should show up normally.
Repro: https://github.com/Doprez/MultiProjectIssue/tree/main
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