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Sell Planet #215

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koburk opened this issue Feb 21, 2020 · 6 comments
Open

Sell Planet #215

koburk opened this issue Feb 21, 2020 · 6 comments

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@koburk
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koburk commented Feb 21, 2020

I know this might be a little too crazy, even for me but ... but I think it's a good idea, don't you think ?

This might enable a new comerce system, like someone just looking for planets with huge sizes, once they found it, it's just a matter of sell it... Dunno, I'm just sharing the idea. I have this on queue and seems pretty damn easy to implement.

Cheers!

@Qwatayean
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Qwatayean commented Feb 21, 2020 via email

@koburk
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koburk commented Feb 21, 2020

This game is very unbalanced already, stronger players can attack a smaller one and destroy everything if they really want, some would say "there's no profits" but if you just don't like him?, you can be attacking and make it almost impossible to enjoy the experience.
Dark matter is unbalanced, my best example is my own experience, i was sending ships looking for it almost all the time (i need to sleep!), but once i was almost reaching level 3 of geologist there were players over level 10 and spending some points on other stuff too (I know this should be fixed now to avoid bots, but it was an example)...

MMO were made to be unbalanced, that's the reason poeple play that much, to be strong!, if we all have the same thing this game would be boring as F#@k.

Like i wrote some place else, we need to improve this game, not copy/paste from the original one, because the original one became a pay to win and now nobody trully knows if a player has earned something or just paid for it.

Cheers

@Qwatayean
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Qwatayean commented Feb 21, 2020 via email

@koburk
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koburk commented Feb 24, 2020

Expedition event or just an event. I'm managin events slightly different, my goal was reaching a point to add/remove events and make them part of the game, not like a gift from "God".
I'm thinking on some permanent, like +1 planet fields (My planets are different from the original ones, the current ones have a range based on position, mine have a range based on min/max and then a percent based on position, but you can have a HUGE planet on position 1 or 15, that would be a bit harder but possible).
And some daily like increasing energy generation or something like disabling storage limit.. Those are just examples, I'll have to log and display them to allow each user to actually know what could happend and somehow (not ready yet), give each player options in some cases. Ogame currently allow you to choose 3 ways, basically research, mining and fleet power. I want to increase those options like a tech tree to go further deep and combine points. I know, i'm a dreamer...

@IntinteDAO
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IMO - I think it is possible to make a list of mods that could be activated from the admin panel. If someone doesn't want to play a typical clone, and some variation with mods.

@koburk
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koburk commented Feb 26, 2020

The goal is to find the right combination to get tons of players, but we'd need a time of testing and reseting that universe, so you'd have people already

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