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Push detection system #204
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We need to keep in mind stuff like lending ships. This game allows players to get bigger because they're not alone in the universe ;). My point is: I need to attack someone, but i need 2 more ships, so i ask for them to a player with less points than me, he transfers those 2 ships so i can attack, once the attack is done, i will send those ships back to the right owner. |
Just need to be tested in order to check possible errors/fixes. It includes pushing detection and excludes payments (normal trades), selling ships and lending ships. Cheers!
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@IntinteDAO any plans to implement this ? |
Well, you have to check if the code is being executed on hostings. In my opinion, this kind of simple things can be done in PHP. But I'll see. I think the code should be as universal as possible. |
I think it's possible to create a push detection system with relative ease. It wouldn't be a perfect system, but an automated one. It would be very cool if there was a possible way to disable it from constants.php
Push means a situation where a user with less points transfers resources (or ships) to a user with more points, thus building him.
I think it is possible to introduce a restriction to some ship missions where the number of points is verified.
Additionally (if I think correctly) it will allow correct operation of the invitation system, which because of sending each other's ships didn't make sense and served for violations.
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